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Factorio red circuit
Factorio red circuit












For something tillable with beacons on both sides, only solution we found was belt weaving, but then a similar idea to this blueprint, just different numbers. Otherwise in general if I wanted to have a compressed green+plastic (but less copper due to productivity), if you have beacons down just one side of the assemblers it would be pretty straight forward, can have 1 belt the beacon side and 2 the other, have a cable assembler at suitable intervals. Not got one for fully compressed separate green since I tend to use locam( me and Syrchalis came up with this the other day, which then tiles so can be repeated a suitable number of times (ratio was based on 1 green circuit assembler, results in nearly a red belt per copy). Simplest way is logistics bots naturally.

factorio red circuit factorio red circuit

Productivity in the assembler and speed in beacons around it is the way to go.














Factorio red circuit